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Post by Yan on Dec 22, 2014 23:25:08 GMT
I like the silver cord suggestion too (even if I made Celo use it the same day he said it was useless in our other game ) but I'm not sold on the xp. I like that their learning is restricted... I think the exposure is ok, though, I like it. What do you think, Joe?
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Dec 22, 2014 23:32:58 GMT
Post by jonathanlink on Dec 22, 2014 23:32:58 GMT
Well, instead of the learning part of it, how about we allow the familiar to earn the full benefit of Magic Theory exposure, which makes some thematic sense for familiars.
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Post by Yan on Dec 22, 2014 23:46:49 GMT
I did say I liked that bit, it is thematic and it is not a lot, but it allows for that gradual build up.
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Dec 23, 2014 17:11:21 GMT
Post by jonathanlink on Dec 23, 2014 17:11:21 GMT
Alright, I've reworked her a bit. I gave her Deft Intelligence (Childhood virtue) and removed Improved characteristics, moving her points around a bit. She was described as being social and intuitive, and to an adult she might well seem that way, but among her peers, she's a Know-it-All (major, Childhood personality virtue) which will evolve into some adult personality virtue (Meddler seems most apt). Deft Intelligence will morph into something else, perhaps improved characteristic, or even Great Intelligence, but that gives Jason another boost to his lab total and I wasn't necessarily going for that.
I didn't like the idea that she wasn't as smart as Jason. And she was described as being bright, so I figure that she's really smart, and she's bright, even for being a "child" and all the penalties one normally notices with children.
I've been thinking about Helena, a bit more, and how she fits into Jason's story. Eventually Jason can get his teaching score high enough to pass on Mutantum Magic, without also inflicting a flaw. To make it more interesting, I would like to have Jason's teaching of Helena remove all doubt about Jason's legitimacy in the House. So, let's say she is from a long line of Mercurian magi, and Jason unknowningly unites the Mutantum and Mercurian parts of the House into a single apprentice. Meaning, that all the other Merceris magi expected her to come out with Mercurian magic, but when they find out she has Mutantum magic, also, and it hasn't appeared in her particular branch of the family before, they will begin investigating. So Mercurian Magic will be an Inherited virtue and we will say it manifests either when Jason teaches her spells (her first ritual spell would be Chiurgeon's Healing Touch), or when Jason teaches Mutantum Magic.
One other thing I'm thinking is giving her Boundless Energy (childhood virtue) which would change to Apt Student, as Jason gives her some discipline and an academic focus throughout her apprenticeship. This would give Jason a chance to pass on other virtues (his Corpus ones) without also passing on his flaws.
Still looking for a good Hermetic Flaw that would fit her. Although I no longer need the bonus it would grant to teaching a virtue, unless I can choose when and where that bonus is applied, I think she still needs one. Difficult Longevity Ritual would be ironic and interesting. Being able to apply a bonus from the Difficult Longevity Ritual when desired would thematic to Jason spending a lot of time getting to know Helena and figure out how Hermetic Magic manifests in her and it and once he does that he finally teaches her stuff he knows. He's a Corpus expert, of course he figures out how her Difficult Longevity Ritual affects her magic and shows her some tricks around it...
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Dec 23, 2014 20:40:26 GMT
Post by bowgentle on Dec 23, 2014 20:40:26 GMT
I am all for the changes to the silver chord.
Regarding familiars I am also in favor of exposure and Magic Theory XP.
Regarding your apprentice even if she doesn't have a +3 Intelligence (and thus as smart as Jason), that doesn't mean a +2 isn't a pretty bright young lady.
Regarding apprentices in general, once they have passed their gauntlets don't they generally head out into the world and find their own path? If the Apprentice Book has players determining the details for an apprentice is that with the assumption that the apprentice will become a PC at some point? Otherwise, it's interesting to me that the process involves an actual PC designing so many aspects of an apprentice. I have not looked through the apprentice book but this is good exposure for the future. I do think we need to be very careful (as Jon pointed out) about making an apprentice that greatly benefits our own character in a specific, focused manner (thus avoiding min-maxing sort of builds). Still, clearly their are hints to a future apprentices strengths, weaknesses, and nature that are hinted at early on like Yan did for Helena.
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Dec 30, 2014 20:00:03 GMT
Post by Yan on Dec 30, 2014 20:00:03 GMT
How about some spontaneous magic penalties? Weak spontaneous magic or difficult spontaneous magic might tune in well with her Mercurian magic. Perhaps both Difficult Spontaneous Magic and Weird Magic?
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Dec 31, 2014 15:33:32 GMT
Post by jonathanlink on Dec 31, 2014 15:33:32 GMT
Regarding your apprentice even if she doesn't have a +3 Intelligence (and thus as smart as Jason), that doesn't mean a +2 isn't a pretty bright young lady. Granted. I just wanted her to be bright. +2 or +3 is a small distinction, but Yan's making me take an apprentice, and it's kind of a pain in Jason's ass, so I want to get something out of it. Regarding apprentices in general, once they have passed their gauntlets don't they generally head out into the world and find their own path? If the Apprentice Book has players determining the details for an apprentice is that with the assumption that the apprentice will become a PC at some point? Otherwise, it's interesting to me that the process involves an actual PC designing so many aspects of an apprentice. I have not looked through the apprentice book but this is good exposure for the future. I do think we need to be very careful (as Jon pointed out) about making an apprentice that greatly benefits our own character in a specific, focused manner (thus avoiding min-maxing sort of builds). Still, clearly their are hints to a future apprentices strengths, weaknesses, and nature that are hinted at early on like Yan did for Helena. Yes, apprentices don't necessarily stick around. There isn't a reason that they couldn't, though, if they have a good relationship with their parens. Regarding the designing of the apprentice, in Apprentices, Hermetic Virtues can be "taught" in a season, which counts as a season of one on one instruction. The virtues taught must be possessed by the master. Teaching virtues becomes more and more difficult the more Hermetic virtues have manifested within an individual. The SQ starts at 15 for Minor Virtues and 21 for Major virtues, and increases +3 and +9 for minor or major virtues already present, respectively. Flaws make the process easier, if passed on, subtracting -3 and -9 for each flaw passed on. Jason plans to teach Gentle Gift, as the one thing he can do for her, and wants to do it without passing on his flaw, so he needs a SQ of 21, but he won't be able to teach her any other virtues, unless he passes on his flaw. I have more to say, but it's a lengthy post, and the forum window is doing a lot of buffering on me, and I have to wait for the tping to catch up. I'm going to post it in a subsequent posting, and it's going to detail the logistical challenge that I am facing as a player, and Jason is facing as a character.
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Jan 13, 2015 18:52:27 GMT
Post by jonathanlink on Jan 13, 2015 18:52:27 GMT
Joe, I've been boning up on my familiar powers for another saga and realize that I gave you some incorrect information, or suggested that giving Quiver Mental Communication was beyond Benoit's capabilities.
Mental Communication requires two effects, one for the familiar to contact the magus, and one for the magus to contact the familiar, it doesn't matter which one you want to put in first. The Range is always Touch1 for familiar bond effects, and I had, I think, said that it needed to be greater than touch. So the effect level for words is 14, 15 if you want to also be able to send images back and forth. To do one effect in a season requires a CrMe total of 30, to do both effects in a season requires a CrMe total of 60.
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Jan 14, 2015 0:37:27 GMT
Post by bowgentle on Jan 14, 2015 0:37:27 GMT
Ahh ok thanks John because I must admit I was a bit confused on that because I had read it several times and thought I understood. He could totally do one effect but it will just take him two seasons to do two effects. Gotcha and thanks!
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Jan 16, 2015 4:21:20 GMT
Post by celo on Jan 16, 2015 4:21:20 GMT
Yan - I created two spells, "Eyes of the treacherous terrain" (InTe 15)and Call of the Rushing Waters (InAq 15). By 1 lab total missing i decided to experiment on the second spell and got a "major side effect" (rolled side effects, then an 8). So decide on something fun! the spell basically allows Nimrod to hear and track a body of water he has an arcane connection to.
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Jan 16, 2015 10:10:40 GMT
Post by celo on Jan 16, 2015 10:10:40 GMT
after a brief talk with yan decided to also experiment on the first one... but I rolled "no extraordinary effects". bummer.
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Jan 16, 2015 16:51:05 GMT
Post by jonathanlink on Jan 16, 2015 16:51:05 GMT
Some various items. I copied the Charter from Covenants and made modifications for what I could remember for Mons Merceris. You should have a link in an email from me.
Joe: Jason's LR total for Benoit is 14 (66), assuming he's assisting in the lab, too. If he isn't helping and is, say reading a book, while in Jason's presence, the LR total drops to 12 (60), but for another pawn of Corpus, which Jason can use, it can go back up to 13. Total cost of the LR is either 13 or 14: 9 or 10 pawns for the ritual and I think we had agreed upon 4 pawns for Jason to do it. Jason doesn't have to be paid in Corpus, he will take Mentem.
Celo: Jason's LR total for Nimrod is 15 (75). So, one more pawn of Corpus, Creo or Vim and Nimrod can have an LR 16!! Who wants to live for ever? Nimrod does!
Yan: I calculate that Jason could have completed his Covenant service due Winter in 1228 in the Summer of 1228, after or around the events of Grand Tribunal, it looks like there was about 10 days of interruption, what with Jason being able to teleport. I know that we spent quite a bit of time (4 days?) traveling in the forest prior to arriving at Durenmar, and then there were a few days prior to Grand Tribunal, but I don't remember how many, and then another 3 days of Grand Tribunal. His LT for creating the Balming Bandages of +12 Healing: Base 5, R:Touch +1, D:Moon +3, T:Ind, charged item CrCo25, against a LT of 56, yields 7 bandages. If he missed as many as 15 days, his lab total would drop to 36 and would still be able to produce 3 bandages, but then there's also the lab text, so next time he could produce 12 bandages...
Jason has a Redcap season coming due in Summer 1231, which might be a really good place to do some stories related to how the new Tribunal is shaping up. If he's also able to interact with other Redcaps, it might be a spot where his Mutantum Magic becomes known, and he can shed his Illegitimate Lineage... Helena's Latin will be at 4 in Summer of 1231, so she will tag along, whether she's an NPC or not is up to the troupe.
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Jan 16, 2015 19:02:55 GMT
Post by celo on Jan 16, 2015 19:02:55 GMT
This LR total is pretty awesome, makes me consider abusing overworking during the year
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Jan 19, 2015 3:25:14 GMT
Post by Yan on Jan 19, 2015 3:25:14 GMT
Jon, thanks a bunch for the charter, I'm taking a look right now and will comment when I'm done.
4 days travelling in the Black Forest, 2 days before Tribunal and 3 days of Tribunal = 9 days, no problem.
Will tailor Jason's next adventure around the Redcap season, thanks for the suggestion!
Suggestions on Nimrod's Major Side Effect are welcome. I want something thematically linked to his own magic (weather/auram) or to the idea of the river (wetness, strength, fluidity...). Still thinking, Celo!
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Jan 19, 2015 3:37:34 GMT
Post by celo on Jan 19, 2015 3:37:34 GMT
thanks!
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