Post by bowgentle on Jan 27, 2015 3:28:21 GMT
Crassius (need to finish)
Might: 5
Int -1 Per +0 Pre 0 Com -1
Str +2 Sta +2 Dex +2 Qik +2
size +0
Age: 36
Decrepitude 0
Warping Score 0
Inherited Virtue: Magic Spirit
Virtues: Improved Characteristics (minor), Magical Covenfolk (free), Warrior +50 XP (minor), , Puissant One-handed Weapon (minor)
Flaws: Magical Air, Duty Bound, No Sense of Direction, Nocturnal
Qualities: Focus Power x1 (3), Lesser Power, Improved Recovery,
Inferiorities: None
Personality Trait: Essential Trait - *Roman Ghost Sergeant*+3, Brave +3, Loyal +3, Bad Humor +1, Determined +2
Sword & Buckler: Init +3/+0, Attack +12/+0 , Defense +12/+0 , Damage +7/+0
Fist: Init +0, Attack +0, Defense +0, Damage +4
knife: Init +0, Attack +0, Defense +0, Damage +4
Soak: +
Abilities:
Area Lore Gaul (locations) 2 (15)
Awareness (search) 2 (15)
Language Latin 5
Folk ken (detect deception) 2 (15)
Single Weapon (sword) 5 +2 (75)
Profession-soldier 2 (15)
Stealth (sneak) 2 (15
Survival 1 (5)
Throw Weapon (knife) 2 (15)
Equipment: Gladius Sword (ch statistics), Heater Shield (ch statistics), Full Chain Mail (Prot 9), knife, pack
Load/Burden/Encumbrance: 8/3/1
Ghost Touch
Variable cost, Init equal to (Qik – Might
points spent), Terram
R: varies, D: varies, T: varies
Moves objects that are not held by another or fastened down. For 1 Might point, a maximum of 5 pounds can be moved; every additional Might point doubles this weight limit. If the item is hurled with force, the spirit requires
the Thrown Weapons Ability, and it inflicts +5 damage per Might point spent. If the spirit has a Martial Ability, it can enter combat with an object when using this power (most weapons weigh less than 10 pounds), and uses its Characteristics
to calculate combat totals as normal. All physical attacks with this power need to penetrate Magic Resistance. The power lasts until the object is released by the spirit.
ReTe 25: Focus Power
Spirits Icy Grip (Per/Ignem)
1 points, Init +0, appropriate
Form (Lesser Power), Pentration 4
R: Touch, D: Sun, T: Ind
Drains 1 fatigue point.
EDIT: Added Grog's name to Thread Name
Might: 5
Int -1 Per +0 Pre 0 Com -1
Str +2 Sta +2 Dex +2 Qik +2
size +0
Age: 36
Decrepitude 0
Warping Score 0
Inherited Virtue: Magic Spirit
Virtues: Improved Characteristics (minor), Magical Covenfolk (free), Warrior +50 XP (minor), , Puissant One-handed Weapon (minor)
Flaws: Magical Air, Duty Bound, No Sense of Direction, Nocturnal
Qualities: Focus Power x1 (3), Lesser Power, Improved Recovery,
Inferiorities: None
Personality Trait: Essential Trait - *Roman Ghost Sergeant*+3, Brave +3, Loyal +3, Bad Humor +1, Determined +2
Sword & Buckler: Init +3/+0, Attack +12/+0 , Defense +12/+0 , Damage +7/+0
Fist: Init +0, Attack +0, Defense +0, Damage +4
knife: Init +0, Attack +0, Defense +0, Damage +4
Soak: +
Abilities:
Area Lore Gaul (locations) 2 (15)
Awareness (search) 2 (15)
Language Latin 5
Folk ken (detect deception) 2 (15)
Single Weapon (sword) 5 +2 (75)
Profession-soldier 2 (15)
Stealth (sneak) 2 (15
Survival 1 (5)
Throw Weapon (knife) 2 (15)
Equipment: Gladius Sword (ch statistics), Heater Shield (ch statistics), Full Chain Mail (Prot 9), knife, pack
Load/Burden/Encumbrance: 8/3/1
Ghost Touch
Variable cost, Init equal to (Qik – Might
points spent), Terram
R: varies, D: varies, T: varies
Moves objects that are not held by another or fastened down. For 1 Might point, a maximum of 5 pounds can be moved; every additional Might point doubles this weight limit. If the item is hurled with force, the spirit requires
the Thrown Weapons Ability, and it inflicts +5 damage per Might point spent. If the spirit has a Martial Ability, it can enter combat with an object when using this power (most weapons weigh less than 10 pounds), and uses its Characteristics
to calculate combat totals as normal. All physical attacks with this power need to penetrate Magic Resistance. The power lasts until the object is released by the spirit.
ReTe 25: Focus Power
Spirits Icy Grip (Per/Ignem)
1 points, Init +0, appropriate
Form (Lesser Power), Pentration 4
R: Touch, D: Sun, T: Ind
Drains 1 fatigue point.
EDIT: Added Grog's name to Thread Name