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Post by celo on May 13, 2014 22:54:25 GMT
Covenant Grogs
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Post by celo on May 13, 2014 23:12:27 GMT
Denis Denis is one of the grogs, one specially fond of wine. He is married to Jehanette and has three sons. He is fairly good in a brawl.
Int -1 Per 0 Pre +1 Com -1 Str +1 Sta +3 Dex 0 Qik +1
size +1 age 35 Decrepitude 0 Warping Score 0 Virtues & Flaws: Covenfolk, Puissant: Brawl, Tough, Warrior, Overconfident, Poor Student, Weakness (drinking)
Personality Trait: Brave +3, Loyal +2, Subtle -2
Axe & heater Shield: Init -1, Attack +10, Defense +10, Damage +7 Fist Init -2, Attack +7, defense +8, Damage +1
Soak +13
Abilities: Ile de France Lore (brewers) 3 Athletics (running) 3 Awareness (in combat) 3 Bows (short bow) 4 Brawl (Grappling) 5+2 Carous (drinking) 4 Charm (when drunk) 3 Folk ken (magi) 3 Great Weapon (pole axe) 3 Guile (lying to authorities) 1 Leadership (family) 4 Music (drunk) 1
Speak Language (drunk) 5 Single Weapon (Heater shield) 5 Survival (on river) 2 Swimming (River) 1 Throw Weapon (axe) 3
Equipment: Axe, heater shield, full metal scale armor, pack containing gear to care for weapons and armor and camp when traveling Encumbrance 3(4)
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Post by celo on May 13, 2014 23:21:47 GMT
Raymond
Denis and Jehanette's youngest, he is taller than both his brothers and his father, and stronger too. Other than arguing with his brother over Clarisse, he seems to have a knack for violence.
Int -2 Per -1 Pre -1 Com -1 Str +3 Sta +2 Dex +2 Qik +1
size +1 age 15 Decrepitude 0 Warping Score 0 Virtues & Flaws: Covenfolk, Large, Berserker, Short Attention Span, Wrathful Personality Trait: Angry +3, Brave +3, Loyal +1
Pole Axe: Init +2, Attack +13, Defense +7, Damage +14 Kick Init +0, Attack +6, defense +4, Damage +6 Soak +9
Abilities: Ile de France Lore (streams) 1 Athletics (running) 2 Awareness (around his sister) 3 Brawl (kicking) 3 Guile (apologizing) 1 Great Weapon (pole axe) 5 Speak Language (insults) 5 Single Weapon (Heater shield) 1 Survival (on river) 3
Equipment: Pole Axe, full metal scale armor, pack containing gear to care for weapons and armor and camp when traveling Encumbrance 0(3)
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Post by celo on May 13, 2014 23:29:25 GMT
Guy
Denis and Jehanette's middle boy, he is the quiet one. The only exception is anything that involves Clarisse...
Int -1 Per +0 Pre +0 Com +0 Str +1 Sta +1 Dex +2 Qik +2
size +0 age 18 Decrepitude 0 Warping Score 0 Virtues & Flaws: Covenfolk, Warrior, Weakness (Clarisse)
Personality Trait: Brave +3, Loyal +2, Shy +1 Axe & heater Shield: Init 0, Attack +12, Defense +11, Damage +7 Fist Init -1, Attack +7, defense +7, Damage +1
Soak +8
Abilities: Ile de France Lore (taverns) 2 Athletics (running) 3 Awareness (in combat) 3 Bargain (Reasoning with brothers) 1 Bows (short bow) 4 Brawl (Grappling) 4 Carouse (taking care of others) 2 Etiquette (magi) 2 Guile (avoiding duties) 2 Speak Language (rude words) 5 Single Weapon (Heater shield) 5 Survival (on river) 1
Equipment: Axe, heater shield, full metal scale armor, pack containing gear to care for weapons and armor and camp when traveling Encumbrance 3(4)
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Post by bowgentle on Feb 25, 2015 0:06:41 GMT
Crassius (ghost) Might: 5 Int -1 Per +0 Pre 0 Com -1 Str +2 Sta +2 Dex +2 Qik +2
XP: 1
size +0 Age: 36 Decrepitude 0 Warping Score 0 Inherited Virtue: Magic Spirit Virtues: Improved Characteristics (minor), Magical Covenfolk (free), Warrior +50 XP (minor), Puissant One-handed Weapon (minor) Flaws: Magical Air, Duty Bound, No Sense of Direction, Nocturnal Qualities: Focus Power x1 (3), Lesser Power, Improved Recovery, Inferiorities: None
Personality Trait: Essential Trait - *Roman Ghost Sergeant*+3, Brave +3, Loyal +3, Bad Humor +1, Determined +2 Sword & Buckler: Init +3/+2, Attack +12/+9 , Defense +11/+12 , Damage +7/+2 Fist: Init +0, Attack +0, Defense +0, Damage +4 knife: Init +2, Attack +6, Defense +0, Damage +4
Soak: +11 (full chain mail)
Abilities: Area Lore Gaul (locations) 2 (15) Awareness (search) 2 (15) Language Latin 5 Folk ken (detect deception) 2 (15) Single Weapon (sword) 5 +2 (75) Profession-soldier 2 (15) Stealth (sneak) 2 (15) Survival 1 (5) Throw Weapon (knife) 2 (15)
Equipment: Gladius Sword, Heater Shield, Full Chain Mail (Prot 9), 2 knives, pack Load/Burden/Encumbrance: 8/3/1
Ghost Touch Variable cost, Init equal to (Qik – Might points spent), Terram R: varies, D: varies, T: varies Moves objects that are not held by another or fastened down. For 1 Might point, a maximum of 5 pounds can be moved; every additional Might point doubles this weight limit. If the item is hurled with force, the spirit requires the Thrown Weapons Ability, and it inflicts +5 damage per Might point spent. If the spirit has a Martial Ability, it can enter combat with an object when using this power (most weapons weigh less than 10 pounds), and uses its Characteristics to calculate combat totals as normal. All physical attacks with this power need to penetrate Magic Resistance. The power lasts until the object is released by the spirit. ReTe 25: Focus Power
Spirits Icy Grip (Per/Ignem) 1 points, Init +0, appropriate Form (Lesser Power), Pentration 4 R: Touch, D: Sun, T: Ind
Drains 1 fatigue point.
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Post by bowgentle on Jul 29, 2015 0:59:54 GMT
Bruno (Thanos' Shield Grog)
Int -1 Per +0 Pre +0 Com +0 Str +1 Sta +1 Dex +2 Qik +2
size +0 age 26 Decrepitude 0 Warping Score 0 Virtues & Flaws: Covenfolk, Warrior, Compulsion (perfection)
Personality Trait: Brave +3, Loyal +3, Determined +2 Axe & heater Shield: Init +2, Attack +12, Defense +12, Damage +7 Fist Init +1, Attack +7, defense +8, Damage +1
Soak +8
Abilities: Ile de France Lore (businesses) 1 Normandy Lore (geography) 1 Athletics (running) 4 Awareness (danger) 4 Bargain (Reasoning) 1 Bows (short bow) 1 Brawl (Grappling) 4 Carouse (Relaxing with commoners) 1 Etiquette (magi) 1 Folk Ken (townsfolk) 1 Leadership (Command) 1 Ride (horses) 1 Speak French Language (Magi terms) 5 Single Weapon (shield) 6 Survival (forests) 1
Equipment: Axe, heater shield, full metal scale armor, pack containing gear to care for weapons and armor and camp when traveling Encumbrance 3(4)
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Post by bowgentle on Sept 10, 2015 0:14:58 GMT
Simza the GypsieDescription: Simza is petite but shapely Rom girl with curly dark hair, dark eyes, and a friendly but cautious demeanor. She wears flowing skirts and a head scarves and she is fond of exotic and colorful jewelry. She has the grace of a dancer and the alertness that comes from living in a world of superstitious, prejudice, and ignorant people. Benoit saved her from a violent end when a mob lynched her family and traveling company. She quickly bonded with the eccentric magi and the two traveled Int +1 Per +1 Pre +2 Com +1 Str -2 Sta +1 Dex +2 Qik +2 XP: 5 size -1 age 30 Decrepitude 0 Warping Score 0 Virtues & Flaws: Covenfolk, Improved Characteristics, Light Touch, Social Contacts (Outcasts, gypsies, street performers, criminals, ect), Small Frame, Nocturnal, Optimistic Personality Trait: Mischievous +2, Passionate +2, Cautious +2, Protective +1 (her "family"), Stubborn +1, Nocturnal +3, Optimistic +3 Dagger (hand): Init +2, Attack +6, Defense +4, Damage +1 Kick: Init +1, Attack +3, defense +2, Damage +1 Soak +1 Abilities: Ile de France Lore (locations) 1 Normandy Lore (locations) 1 Gypsy Lore (personalities) 1 Animal handling (pacify) 1 Athletics (dodging) 4 Awareness (danger) 3 Brawl (knives) 1 Carouse (stories) 1 Chirurgy (sickness) 1 Charm (captivate) 3 Concentration (tricks) 1 Etiquette (authority) 1 Folk ken (read intentions) 2 Hunt (covering tracks) 1 Guile (lies) 4 Intrigue (gossip) 1 Leadership (inspiration) 1 Legerdemain (pickpockets) 5 Romani (slang) 1 French (street) 5 Music (drunk) 1 Profession (dancer/tricks) 2 Ride (tricks) 1 Stealth (hide) 5 Survival (urban) 1 Equipment: (2) daggers, gypsy clothes, several scarves, hair pins, drinking skin, make-up, gypsy trinkets. Encumbrance
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Peter
New Member
Posts: 31
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Post by Peter on May 30, 2018 23:45:04 GMT
Etienne (Deceased. Killed by demon rats in Autumn 1233. May be viewed as a saint by the locals around Amiens.)
Characteristics: Int 0, Per 0, Pre 0, Com -1, Str +1, Sta +1, Dex +2, Qik +2 Size: 0 Age: 26 (26) Decrepitude: 0 Warping Score: 0(0)
Virtues and Flaws: Covenfolk, Clear Thinker, Warrior; Missing Ear, Temperate Personality Traits: Brave +3, Loyal +2, Long-suffering +2 Reputations: None
Combat: Short Spear and Round Shield: Init +2, Attack +11, Defense +10, Damage +6 Short Bow: Init +1, Attack +10, Defense n/a, Damage +6 Fist: Init 0, Attack +7, Defense: +7, Damage +1 Soak: +4 (Partial Leather Scale) Fatigue Levels: OK, 0, -1, -3, -5, Unconscious Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Animal Handling (horses) 1, Area Lore: Normandy (taverns) 3, Athletics (running) 3, Awareness (in combat) 3, Bargain (wooden goods) 2, Bows (short bow) 4, Brawl (punching) 4, Carouse (drinking) 3, Craft: Carpenter (structures) 1, Etiquette (magi) 2, Folk Ken (magi) 1(5), Great Weapon (pole axe) 2, Guile (avoiding duties) 2, Hunt (tracking) 2, Native Language: French (swearing) 5, Ride (speed) 1, Single Weapon (short spear) 5, Survival (for short periods) 2
Equipment: Short Spear, Round Shield, Short Bow, Arrows (20), Partial Leather Scale Armor, Standard Travel Pack Encumbrance: 2(3)
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Peter
New Member
Posts: 31
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Post by Peter on Jun 19, 2019 17:51:42 GMT
Marque, the Grizzled Veteran As the Grizzled Veteran on page 21 of the Core Book, with the added virtues and flaws: Clear Thinker (+3 to resist lies) and Missing Ear (-3 on hearing rolls). His Living Language score is for French. Area Lore A is for Ile de France, and Area Lore B is for Normandy.
Jean, the Hunter As the Hunter on page 21 of the Core Book, with the added virtues and flaws: Cautious with Ability: Survival (-2 botch dice) and Branded Criminal. His Living Language score is for French. Area Lore is for Picardy.
Remi, the Standard Soldier As the Standard Soldier on page 22 of the Core Book, with the added virtues and flaws: Long-Winded (+3 on fatigue rolls) and No Sense of Direction. His Living Language Score is for French. Area Lore is for Ile de France. His Weakness is for gambling.
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Post by Yan on Jun 26, 2019 0:41:22 GMT
Cool! Pics?
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Post by stephanos on Sept 11, 2019 1:07:00 GMT
Stephanos gets an Italian veteran (Ferrandus) and a German specialist sibling duo (Fabian with the axe, Maria with the bow)
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