Post by celo on Apr 7, 2020 21:48:31 GMT
Rain Elemental
Magic Might: 20 (Auram)
Season: Spring
Characteristics: Cun +5, Per +2, Pre 0, Com +1, Str +2, Sta -6, Dex -5, Qik +6
Size: +3
Virtues and Flaws:
Magic Thing
Ways of the Rain
Keen Vision
Homing Instinct
Poor Memory,
Short Attention Span,
Simple Minded.
Compassionate
Humble
Magical Qualities and Inferiorities:
3 Greater Power (Suffocate)
1 Personal Power (Doning the Cloak of auram)
1 Personal Power(The smell of rain)
3 Greater Power (Dyonisious Revelry)
3 Greater Power (Awakening the flowery bed)
3 Greater Power (Treasures inside the rain)
5 Improved Abilities x5
1 Improved Powers x1
Personality Traits: Rain +3*
Combat:
N/A
Soak: N/A
Wound Penalties:
-1 & 1 Might point (1-5),
-3 & 3 Might points (6-10)
-5 & 5 Might points (11-15)
Incapacitated & 5 Might points (16-20)
Dead & all Might points (21+)
75 Stealth 5 (Incospicuous)
75 Awareness 5 (Flying Creatures)
50 Athletics 4 (Long trecks)
50 Brawl 4 (Elusive dodge)
50 Concentration 4 (Nourishing flowers)
30 Folk Ken 3 (Desires)
30 Penetration 3 (Mentem)
15 Area Lore 2 (Paris)
15 Survival 2 (Plants)
Powers:
Greater Power: Suffocate
0 points, Init +4, Auram, penetration +20
+3 skill
R: Touch, D: Sun, T: Ind
The elemental surrounds its opponent and enters its lungs, necessitating a roll to avoid deprivation (ArM5, pages 180-181). Escaping the elemental requires the victim to get away from the elemental; its airy body can be simply walked through, but the elemental usually pursues its victim. Compare Quickness + Athletics stress rolls of the victim and the elemental (+3+4); the highest wins. Trying to escape requires a Fatigue roll for the strenuous action
(ArM5, 178).
PeAu(Co) 30 (base 5, +1 Touch, +2 Sun,
+1 requisite, +1 constant effect): Greater
Power (30 levels, -3 Might cost, +1 Init)
Greater Power: Awakening the flowery bed
3 Points, init +1; penetration 0
+3 skill
R: Touch D: Conc T:Group
The nourishing rain matures every plant it touches, bringing it to full maturity if it maintains this power over twenty minutes.
CrHe 25 + 1 Touch +1 Conc +2 Group, -1 Mighty Point
1 Improved power points, -1 cost
Personal Power: Doning the Cloak of Auram
0 point, init +4, penetration +20
+3 skill
R: Self D: Sun T: Ind
The elemental disguises his visible air particles into a natural element that is already present around him, such as water pools left out by the rain or a fire burning a tree struck by a lightning bolt.
MuAu 4 + 2 Sun, +2 Requisites (ignem, auram) = 20 level. -1 mighty point
Personal power
1 Improved power points, -1 cost
Personal Power: The smell of rain
2 point, init +3, penetration 10
+3 skill
R: Self D: Sun T: Ind
Prevents the detection of the elemental's magical nature by a spell of lower level then 50 (2x spell level)
PeVi 15 +2 Sun
1 Improved power points, -1 cost
Greater Power: Dyonisious Revelry
0 points, init +4, penetration +20
+4 skill
R: Touch D: Mom T: Group
The rain elemental washes away all sense of guilt, sorrow, pain and sadness from the targets, leaving behind whatever bliss and joy they naturally have in their hearts.
PeMe 5 +1 Touch +2 Group: 20. -2 might cost 20 xp to penetration
Greater Power: Treasures inside the rain
3 points, init +2, penetration 5
+4 skill
R:Touch D:Storm T: Ind
The rain elemental glimpse inside the target's mind to retrieve the target's innermost desire, and strives to give it shape and form.
MuMe(Aq,He, Te) 25 +1 Touch +1 Storm, +3 Requisites = 50
2 Improved power points, -2 cost
Improved abilities x5
Improved powers x1
Vis: 4 pawns of Auram, in body.
Magic Might: 20 (Auram)
Season: Spring
Characteristics: Cun +5, Per +2, Pre 0, Com +1, Str +2, Sta -6, Dex -5, Qik +6
Cun | +5 | Per | +2 | Pre | +0 | Com | +1 |
Str | +2 | Sta | -6 | Dex | -5 | Qik | +6 |
Size: +3
Virtues and Flaws:
Magic Thing
Ways of the Rain
Keen Vision
Homing Instinct
Poor Memory,
Short Attention Span,
Simple Minded.
Compassionate
Humble
Magical Qualities and Inferiorities:
3 Greater Power (Suffocate)
1 Personal Power (Doning the Cloak of auram)
1 Personal Power(The smell of rain)
3 Greater Power (Dyonisious Revelry)
3 Greater Power (Awakening the flowery bed)
3 Greater Power (Treasures inside the rain)
5 Improved Abilities x5
1 Improved Powers x1
Personality Traits: Rain +3*
Combat:
N/A
Soak: N/A
Wound Penalties:
-1 & 1 Might point (1-5),
-3 & 3 Might points (6-10)
-5 & 5 Might points (11-15)
Incapacitated & 5 Might points (16-20)
Dead & all Might points (21+)
Ability | Specialty | Score | XP |
Stealth | Inconspicuous | 5 | 75 |
Awareness | Flying creatures | 5 | 75 |
Athletics | Flying | 4 | 50 |
Brawl | Elusive dodge | 4 | 50 |
Concentration | Nourishing flowers | 4 | 50 |
Folk Ken | Emotions | 3 | 30 |
Penetration | Mentem | 3 | 30 |
Area Lore:Paris | Open streets | 2 | 15 |
Survival | Plants | 2 | 15 |
75 Stealth 5 (Incospicuous)
75 Awareness 5 (Flying Creatures)
50 Athletics 4 (Long trecks)
50 Brawl 4 (Elusive dodge)
50 Concentration 4 (Nourishing flowers)
30 Folk Ken 3 (Desires)
30 Penetration 3 (Mentem)
15 Area Lore 2 (Paris)
15 Survival 2 (Plants)
Powers:
Greater Power: Suffocate
0 points, Init +4, Auram, penetration +20
+3 skill
R: Touch, D: Sun, T: Ind
The elemental surrounds its opponent and enters its lungs, necessitating a roll to avoid deprivation (ArM5, pages 180-181). Escaping the elemental requires the victim to get away from the elemental; its airy body can be simply walked through, but the elemental usually pursues its victim. Compare Quickness + Athletics stress rolls of the victim and the elemental (+3+4); the highest wins. Trying to escape requires a Fatigue roll for the strenuous action
(ArM5, 178).
PeAu(Co) 30 (base 5, +1 Touch, +2 Sun,
+1 requisite, +1 constant effect): Greater
Power (30 levels, -3 Might cost, +1 Init)
Greater Power: Awakening the flowery bed
3 Points, init +1; penetration 0
+3 skill
R: Touch D: Conc T:Group
The nourishing rain matures every plant it touches, bringing it to full maturity if it maintains this power over twenty minutes.
CrHe 25 + 1 Touch +1 Conc +2 Group, -1 Mighty Point
1 Improved power points, -1 cost
Personal Power: Doning the Cloak of Auram
0 point, init +4, penetration +20
+3 skill
R: Self D: Sun T: Ind
The elemental disguises his visible air particles into a natural element that is already present around him, such as water pools left out by the rain or a fire burning a tree struck by a lightning bolt.
MuAu 4 + 2 Sun, +2 Requisites (ignem, auram) = 20 level. -1 mighty point
Personal power
1 Improved power points, -1 cost
Personal Power: The smell of rain
2 point, init +3, penetration 10
+3 skill
R: Self D: Sun T: Ind
Prevents the detection of the elemental's magical nature by a spell of lower level then 50 (2x spell level)
PeVi 15 +2 Sun
1 Improved power points, -1 cost
Greater Power: Dyonisious Revelry
0 points, init +4, penetration +20
+4 skill
R: Touch D: Mom T: Group
The rain elemental washes away all sense of guilt, sorrow, pain and sadness from the targets, leaving behind whatever bliss and joy they naturally have in their hearts.
PeMe 5 +1 Touch +2 Group: 20. -2 might cost 20 xp to penetration
Greater Power: Treasures inside the rain
3 points, init +2, penetration 5
+4 skill
R:Touch D:Storm T: Ind
The rain elemental glimpse inside the target's mind to retrieve the target's innermost desire, and strives to give it shape and form.
MuMe(Aq,He, Te) 25 +1 Touch +1 Storm, +3 Requisites = 50
2 Improved power points, -2 cost
Improved abilities x5
Improved powers x1
Vis: 4 pawns of Auram, in body.